Standard 5—Technology

Students will apply technological knowledge and skills to design, construct, use, and evaluate products and systems to satisfy human and environmental needs.

Key ideas are identified by numbers (1).
Performance indicators are identified by bullets.
Sample tasks are identified by triangles (
s).

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Elementary Engineering Design

1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.

Students:

This is evident, for example, when students:
s read a story called Humpty’s Big Day wherein the readers visit the place where Humpty Dumpty had his accident, and are asked to design and model a way to get to the top of the wall and down again safely.
s generate and draw ideas for a space station that includes a pleasant living and working environment.
s design and model footwear that they could use to walk on a cold, sandy surface.

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Elementary Tools, Resources, and Technological Processes

2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.

Students:

This is evident, for example, when students:
s explore and use materials, joining them with the use of adhesives and mechanical fasteners to make a cardboard marionette with moving parts.
s explore materials and use forming processes to heat and bend plastic into a shape that can hold napkins.
s explore energy sources by making a simple motor that uses electrical energy to produce continuous mechanical motion.
s develop skill with a variety of hand tools and use them to make or fix things.
s process information electronically such as using a video system to advertise a product or service.
s process information graphically such as taking photos and developing and printing the pictures.

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Elementary Computer Technology

3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.

Students:

This is evident, for example, when students:
s control the operation of a toy or household appliance by programming it to perform a task.
s execute a computer program, such as SimCity, Theme Park, or The Factory to model and simulate an environment.
s model and simulate a system using construction modeling software, such as The Incredible Machine.

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Elementary Technological Systems

4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.

Students:

This is evident, for example, when students:
s assemble and operate a system made up from a battery, switch, and doorbell connected in a series circuit.
s assemble a system with interconnecting mechanisms, such as a jack-in-the-box that pops up from a box with a hinged lid.
s model a community-based transportation system which includes subsystems such as roadways, rails, vehicles, and traffic controls.

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Elementary History and Evolution of Technology

5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.

Students:

This is evident, for example, when students:
s construct a model of an historical or future-oriented technological device or system and describe how it has contributed or might contribute to human progress.
s make a technological timeline in the form of a hanging mobile of technological devices.
s model a variety of timekeeping devices that reflect historical and modern methods of keeping time.
s make a display contrasting early devices or tools with their modern counterparts.

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Elementary Impacts of Technology

6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.

Students:

This is evident, for example, when students:
s handmake an item and then participate in a line production experience where a quantity of the item is mass produced; compare the benefits and disadvantages of mass production and craft production.
s describe through example, how familiar technologies (including computers) can have positive and negative impacts on the environment and on the way people live and work.
s identify the pros and cons of several possible packaging materials for a student-made product.

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Elementary Management of Technology

7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.

Students:

This is evident, for example, when students:
s help a group to plan and implement a school project or activity, such as a school picnic or a fund-raising event.
s plan as a group, division of tasks and construction steps needed to build a simple model of a structure or vehicle.
s redesign the work area in their classroom with an eye toward improving safety.

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Intermediate Engineering Design

1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.

Students engage in the following steps in a design process:

This is evident, for example, when students:
s reflect on the need for alternative growing systems in desert environments and design and model a hydroponic greenhouse for growing vegetables without soil.
s brainstorm and evaluate alternative ideas for an adaptive device that will make life easier for a person with a disability, such as a device to pick up objects from the floor.
s design a model vehicle (with a safety belt restraint system and crush zones to absorb impact) to carry a raw egg as a passenger down a ramp and into a barrier without damage to the egg.
s assess the performance of a solution against various design criteria, enter the scores on a spreadsheet, and see how varying the solution might have affected total score.

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Intermediate Tools, Resources, and Technological Processes

2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.

Students:

This is evident, for example, when students:
s choose and use resources to make a model of a building and explain their choice of materials based upon physical properties such as tensile and compressive strength, hardness, and brittleness.
s choose materials based upon their acoustic properties to make a set of wind chimes.
s use a torch to heat a steel rod to a cherry red color and cool it slowly to demonstrate how the process of annealing changes the internal structure of the steel and removes its brittleness.
s change materials into new forms using separate processes such as drilling and sawing.
s process energy into other forms such as assembling a solar cooker using a parabolic reflector to convert light energy to heat energy.
s process information into more meaningful information such as adding a music track or sound effects to an audio tape.

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Intermediate Computer Technology

3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.

Students:

This is evident, for example, when students:
s use computer hardware and a basic computer-aided design package to draw and dimension plans for a simple project.
s use a computer program, such as Car Builder, to model a vehicle to desired specifications.
s use temperature sensors to monitor and control the temperature of a model greenhouse.
s model a computer-controlled system, such as traffic lights, a merry-go-round, or a vehicle using Lego or other modeling hardware interfaced to a computer.

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Intermediate Technological Systems

4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.

Students:

This is evident, for example, when students:
s assemble an electronic kit that includes sensors and signaling devices and functions as an alarm system.
s use several open loop systems (without feedback control) such as a spray can, bubble gum machine, or wind-up toys, and compare them to closed-loop systems (with feedback control) such as an electric oven with a thermostat, or a line tracker robot.
s use a systems diagram to model a technological system, such as a model rocket, with the command inputs, resource inputs, processes, monitoring and control mechanisms, and system outputs labeled.
s provide examples of modern machines where microprocessors receive information from sensors and serve as controllers.

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Intermediate History and Evolution of Technology

5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.

Students:

This is evident, for example, when students:
s construct models of technological devices (e.g., the plow, the printing press, the digital computer) that have significantly affected human progress and that illustrate how the evolution of technology has shifted the economic base of the country.
s develop a display of pictures or models of technological devices invented by people from various cultural backgrounds, along with photographs and short biographies of the inventors.
s make a poster with drawings and photographs showing how an existing technology is the result of combining various technologies.

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Intermediate Impacts of Technology

6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.

Students:

This is evident, for example, when students:
s use the automobile, for example, to explain desired (easier travel), undesired (pollution), expected (new jobs created), unexpected (crowded highways and the growth of suburbs) impacts.
s provide an example of an assembly line that produces products with interchangeable parts.
s compare the costs involved in producing a prototype of a product to the per product cost of a batch of 100.

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Intermediate Management of Technology

7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.

Students:

This is evident, for example, when students:
s make up and follow a project work plan, time schedule, budget, and a bill of materials.
s analyze a child’s toy and describe how it might have been better made at a lower cost.
s assume leadership on a team to play an audio or video communication system, and use it for an intended purpose (e.g., to inform, educate, persuade, entertain).

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Commencement Engineering Design

1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.

Students engage in the following steps in a design process:

This is evident, for example, when students:
s search the Internet for world wide web sites dealing with renewable energy and sustainable living and research the development and design of an energy efficient home.
s develop plans, diagrams, and working drawings for the construction of a computer-controlled marble sorting system that simulates how parts on an assembly line are sorted by color.
s design and model a portable emergency shelter for a homeless person that could be carried by one person and be heated by the body heat of that person to a life-sustaining temperature when the outside temperature is 20 o F.

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Commencement Tools, Resources, and Technological Processes

2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.

Students:

This is evident, for example, when students:
s use a range of high- tech composite or synthetic materials to make a model of a product, (e.g., ski, an airplane, earthquake-resistant building) and explain their choice of material.
s design a procedure to test the properties of synthetic and composite materials.
s select appropriate tools, materials, and processes to manufacture a product (chosen on the basis of market research) that appeals to high school students.
s select the appropriate instrument and use it to test voltage and continuity when repairing a household appliance.
s construct two forms of packaging (one from biodegradable materials, the other from any other materials), for a children’s toy and explain the tradeoffs made when choosing one or the other.
s describe and model a method to design and evaluate a system that dispenses candy and counts the number dispensed using, for example, Fischertecnik, Capsela, or Lego.
s describe how the flow, processing, and monitoring of materials is controlled in a manufacturing plant and how information processing systems provide inventory, tracking, and quality control data.

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Commencement Computer Technology

3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.

Students:

This is evident, for example, when students:
s choose a state-of-the art computer system from computer magazines, price the system, and justify the choice of CPU, CD-ROM and floppy drives, amount of RAM, video and sound cards, modem, printer, and monitor; explain the cost-benefit tradeoffs they have made.
s use a computer-aided drawing and design package to design and draw a model of their own room.
s write a computer program that works in conjunction with a bar code reader and an optical sensor to distinguish between light and dark areas of the bar code.

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Commencement Technological Systems

4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.

Students:

This is evident, for example, when students:
s model, explain, and analyze how the float mechanism of a toilet tank senses water level, compares the actual level to the desired level, and controls the flow of water into the tank.
s draw a labeled system diagram which explains the performance of a system, and include several subsystems and multiple feed-back loops.
s explain how the space shuttle involves communication, transportation, biotechnical, and manufacturing systems.

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Commencement History and Evolution of Technology

5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.

Students:

This is evident, for example, when students:
s compare qualitatively and quantitatively the performance of a contemporary manufactured product, such as a household appliance, to the comparable device or system 50-100 years ago, and present results graphically, orally, and in writing.
s describe the process that an inventor must follow to obtain a patent for an invention.
s explain through examples how some inventions are not translated into products and services with market place demand, and therefore do not become commercial successes.

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Commencement Impacts of Technology

6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.

Students:

This is evident, for example, when students:
s develop and implement a technological device that might be used to assist a disabled person perform a task.
s identify a technology which impacts negatively on the environment and design and model a technological fix.
s identify new or emerging technologies and use a futuring technique (e.g., futures wheel, cross impact matrix, Delphi survey) to predict what might be the second and third order impacts.

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Commencement Management of Technology

7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.

Students:

This is evident, for example, when students:
s design and carry out a plan to create a computer-based information system that could be used to help manage a manufacturing system (e.g., monitoring inventory, measurement of production rate, development of a safety signal).
s identify several successful companies and explain the reasons for their commercial success.
s organize and implement an innovative project, based on market research, that involves design, production, testing, marketing, and sales of a product or a service.

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