Students will apply technological knowledge and skills to design, construct, use, and evaluate products and systems to satisfy human and environmental needs.
Key ideas are
identified by numbers (1).
Performance indicators are identified by bullets.
Sample tasks are identified by triangles (s).
1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.
Students:
This is evident,
for example, when students:
s read a story called
Humpty’s Big Day wherein the readers visit the place where
Humpty Dumpty had his accident, and are asked to design and model
a way to get to the top of the wall and down again safely.
s generate and draw ideas for
a space station that includes a pleasant living and working
environment.
s design and model footwear
that they could use to walk on a cold, sandy surface.
Elementary Tools, Resources, and Technological Processes
2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.
Students:
This is evident,
for example, when students:
s explore and use materials,
joining them with the use of adhesives and mechanical fasteners
to make a cardboard marionette with moving parts.
s explore materials and use
forming processes to heat and bend plastic into a shape that can
hold napkins.
s explore energy sources by
making a simple motor that uses electrical energy to produce
continuous mechanical motion.
s develop skill with a
variety of hand tools and use them to make or fix things.
s process information
electronically such as using a video system to advertise a
product or service.
s process information
graphically such as taking photos and developing and printing the
pictures.
Elementary Computer Technology
3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.
Students:
This is evident,
for example, when students:
s control the operation of a
toy or household appliance by programming it to perform a task.
s execute a computer program,
such as SimCity, Theme Park, or The Factory to model and simulate
an environment.
s model and simulate a system
using construction modeling software, such as The Incredible
Machine.
Elementary Technological Systems
4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.
Students:
This is evident,
for example, when students:
s assemble and operate a
system made up from a battery, switch, and doorbell connected in
a series circuit.
s assemble a system with
interconnecting mechanisms, such as a jack-in-the-box that pops
up from a box with a hinged lid.
s model a community-based
transportation system which includes subsystems such as roadways,
rails, vehicles, and traffic controls.
Elementary History and Evolution of Technology
5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.
Students:
This is evident,
for example, when students:
s construct a model of an
historical or future-oriented technological device or system and
describe how it has contributed or might contribute to human
progress.
s make a technological
timeline in the form of a hanging mobile of technological
devices.
s model a variety of
timekeeping devices that reflect historical and modern methods of
keeping time.
s make a display contrasting
early devices or tools with their modern counterparts.
Elementary Impacts of Technology
6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.
Students:
This is evident,
for example, when students:
s handmake an item and then
participate in a line production experience where a quantity of
the item is mass produced; compare the benefits and disadvantages
of mass production and craft production.
s describe through example,
how familiar technologies (including computers) can have positive
and negative impacts on the environment and on the way people
live and work.
s identify the pros and cons
of several possible packaging materials for a student-made
product.
Elementary Management of Technology
7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.
Students:
This is evident,
for example, when students:
s help a group to plan and
implement a school project or activity, such as a school picnic
or a fund-raising event.
s plan as a group, division
of tasks and construction steps needed to build a simple model of
a structure or vehicle.
s redesign the work area in
their classroom with an eye toward improving safety.
Intermediate Engineering Design
1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.
Students engage in the following steps in a design process:
This is evident,
for example, when students:
s reflect on the need for
alternative growing systems in desert environments and design and
model a hydroponic greenhouse for growing vegetables without
soil.
s brainstorm and evaluate
alternative ideas for an adaptive device that will make life
easier for a person with a disability, such as a device to pick
up objects from the floor.
s design a model vehicle
(with a safety belt restraint system and crush zones to absorb
impact) to carry a raw egg as a passenger down a ramp and into a
barrier without damage to the egg.
s assess the performance of a
solution against various design criteria, enter the scores on a
spreadsheet, and see how varying the solution might have affected
total score.
Intermediate Tools, Resources, and Technological Processes
2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.
Students:
This is evident,
for example, when students:
s choose and use resources to
make a model of a building and explain their choice of materials
based upon physical properties such as tensile and compressive
strength, hardness, and brittleness.
s choose materials based upon
their acoustic properties to make a set of wind chimes.
s use a torch to heat a steel
rod to a cherry red color and cool it slowly to demonstrate how
the process of annealing changes the internal structure of the
steel and removes its brittleness.
s change materials into new
forms using separate processes such as drilling and sawing.
s process energy into other
forms such as assembling a solar cooker using a parabolic
reflector to convert light energy to heat energy.
s process information into
more meaningful information such as adding a music track or sound
effects to an audio tape.
Intermediate Computer Technology
3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.
Students:
This is evident,
for example, when students:
s use computer hardware and a
basic computer-aided design package to draw and dimension plans
for a simple project.
s use a computer program,
such as Car Builder, to model a vehicle to desired
specifications.
s use temperature sensors to
monitor and control the temperature of a model greenhouse.
s model a computer-controlled
system, such as traffic lights, a merry-go-round, or a vehicle
using Lego or other modeling hardware interfaced to a computer.
Intermediate Technological Systems
4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.
Students:
This is evident,
for example, when students:
s assemble an electronic kit
that includes sensors and signaling devices and functions as an
alarm system.
s use several open loop
systems (without feedback control) such as a spray can, bubble
gum machine, or wind-up toys, and compare them to closed-loop
systems (with feedback control) such as an electric oven with a
thermostat, or a line tracker robot.
s use a systems diagram to
model a technological system, such as a model rocket, with the
command inputs, resource inputs, processes, monitoring and
control mechanisms, and system outputs labeled.
s provide examples of modern
machines where microprocessors receive information from sensors
and serve as controllers.
Intermediate History and Evolution of Technology
5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.
Students:
This is evident,
for example, when students:
s construct models of
technological devices (e.g., the plow, the printing press, the
digital computer) that have significantly affected human progress
and that illustrate how the evolution of technology has shifted
the economic base of the country.
s develop a display of
pictures or models of technological devices invented by people
from various cultural backgrounds, along with photographs and
short biographies of the inventors.
s make a poster with drawings
and photographs showing how an existing technology is the result
of combining various technologies.
Intermediate Impacts of Technology
6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.
Students:
This is evident,
for example, when students:
s use the automobile, for
example, to explain desired (easier travel), undesired
(pollution), expected (new jobs created), unexpected (crowded
highways and the growth of suburbs) impacts.
s provide an example of an
assembly line that produces products with interchangeable parts.
s compare the costs involved
in producing a prototype of a product to the per product cost of
a batch of 100.
Intermediate Management of Technology
7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.
Students:
This is evident,
for example, when students:
s make up and follow a
project work plan, time schedule, budget, and a bill of
materials.
s analyze a child’s toy
and describe how it might have been better made at a lower cost.
s assume leadership on a team
to play an audio or video communication system, and use it for an
intended purpose (e.g., to inform, educate, persuade, entertain).
Commencement Engineering Design
1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.
Students engage in the following steps in a design process:
This is evident,
for example, when students:
s search the Internet for
world wide web sites dealing with renewable energy and
sustainable living and research the development and design of an
energy efficient home.
s develop plans, diagrams,
and working drawings for the construction of a
computer-controlled marble sorting system that simulates how
parts on an assembly line are sorted by color.
s design and model a portable
emergency shelter for a homeless person that could be carried by
one person and be heated by the body heat of that person to a
life-sustaining temperature when the outside temperature is 20 o
F.
Commencement Tools, Resources, and Technological Processes
2. Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.
Students:
This is evident,
for example, when students:
s use a range of high- tech
composite or synthetic materials to make a model of a product,
(e.g., ski, an airplane, earthquake-resistant building) and
explain their choice of material.
s design a procedure to test
the properties of synthetic and composite materials.
s select appropriate tools,
materials, and processes to manufacture a product (chosen on the
basis of market research) that appeals to high school students.
s select the appropriate
instrument and use it to test voltage and continuity when
repairing a household appliance.
s construct two forms of
packaging (one from biodegradable materials, the other from any
other materials), for a children’s toy and explain the
tradeoffs made when choosing one or the other.
s describe and model a method
to design and evaluate a system that dispenses candy and counts
the number dispensed using, for example, Fischertecnik, Capsela,
or Lego.
s describe how the flow,
processing, and monitoring of materials is controlled in a
manufacturing plant and how information processing systems
provide inventory, tracking, and quality control data.
Commencement Computer Technology
3. Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.
Students:
This is evident,
for example, when students:
s choose a state-of-the art
computer system from computer magazines, price the system, and
justify the choice of CPU, CD-ROM and floppy drives, amount of
RAM, video and sound cards, modem, printer, and monitor; explain
the cost-benefit tradeoffs they have made.
s use a computer-aided
drawing and design package to design and draw a model of their
own room.
s write a computer program
that works in conjunction with a bar code reader and an optical
sensor to distinguish between light and dark areas of the bar
code.
Commencement Technological Systems
4. Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.
Students:
This is evident,
for example, when students:
s model, explain, and analyze
how the float mechanism of a toilet tank senses water level,
compares the actual level to the desired level, and controls the
flow of water into the tank.
s draw a labeled system
diagram which explains the performance of a system, and include
several subsystems and multiple feed-back loops.
s explain how the space
shuttle involves communication, transportation, biotechnical, and
manufacturing systems.
Commencement History and Evolution of Technology
5. Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.
Students:
This is evident,
for example, when students:
s compare qualitatively and
quantitatively the performance of a contemporary manufactured
product, such as a household appliance, to the comparable device
or system 50-100 years ago, and present results graphically,
orally, and in writing.
s describe the process that
an inventor must follow to obtain a patent for an invention.
s explain through examples
how some inventions are not translated into products and services
with market place demand, and therefore do not become commercial
successes.
Commencement Impacts of Technology
6. Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.
Students:
This is evident,
for example, when students:
s develop and implement a
technological device that might be used to assist a disabled
person perform a task.
s identify a technology which
impacts negatively on the environment and design and model a
technological fix.
s identify new or emerging
technologies and use a futuring technique (e.g., futures wheel,
cross impact matrix, Delphi survey) to predict what might be the
second and third order impacts.
Commencement Management of Technology
7. Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.
Students:
This is evident,
for example, when students:
s design and carry out a plan
to create a computer-based information system that could be used
to help manage a manufacturing system (e.g., monitoring
inventory, measurement of production rate, development of a
safety signal).
s identify several successful
companies and explain the reasons for their commercial success.
s organize and implement an
innovative project, based on market research, that involves
design, production, testing, marketing, and sales of a product or
a service.